viktor_haag: (Default)
[personal profile] viktor_haag
Hasbro just bought Horn Abbott's reason for being for 80 million US. That's right, although up to recently Hasbro had been producing Trivial Pursuit under license from Horn Abbott, now they own it. What company in their right mind pays eighty million dollars for a boardgame that's long past its window of maximum popularity? Does Hasbro really think that Trivial Pursuit belongs in the same lofty category as Monopoly and Scrabble? Wow.

This is a bit of a dilemma for Horn Abbott, surely; I mean, on the one hand, 80 million is very nice on the balance sheet, but isn't it only really nice if you're betting that the game is actually worth much less than that? Otherwise, why not hold onto the IP and continue to license it?

Unless personal exigencies got involved?

One of my fondest game memories comes (indirectly) from Trivial Pursuit. I have nostalgic memories of Mr Gameway's Ark (a toystore once in Toronto that my childhood memories clearly recall as the best toystore ever). When TP came out, the lineup was down the three flights of stairs, out the door, and around the block, and employees were entertaining the crowd by yelling out questions to them from the game.

It was on that day that I bought one of my first copies of the Little Black Books, three of them, in the basic box. That particular part of the memory won't mean anything to you unless you know what the Little Black Books are, and if you do, then no doubt you are now basking in the warm glow of your own LBB reminiscences...

Date: 2008-04-01 04:55 (UTC)
From: [identity profile] doc-mystery.livejournal.com
Ah, Mr. Gameways Ark...

The Four Horsemen...

The Battered Dwarf...

(sniff)

::B::

Date: 2008-04-01 08:07 (UTC)
mylescorcoran: (Default)
From: [personal profile] mylescorcoran
I have fond memories of Trivial Pursuit because it makes me remember my late father and our arguments that hinged on whether or not he was bluey green/greeney-blue colour-blind.

Date: 2008-04-01 12:21 (UTC)
From: [identity profile] viktor-haag.livejournal.com
I got one of the original Canadian-made copies of TP, before it was licensed and published/distributed by Hasbro in the US. I have no idea where it is now, and it's not in good enough condition to make any collectibility alarm bells go off... but if it were in better shape, it'd probably be worth something.

TP had a brief fire-brush craze here in the early eighties, and our highschool Reach For The Top (nerdy inter-highschool quiz game) team used to use the set for quick question practice. After a few years, the bloom went off the rose, and did little more than leave us all with some ridiculously garbagey bits of knowledge clattering around in our minds (for example, how many golf balls there are on the moon).

Date: 2008-04-01 13:02 (UTC)
From: [identity profile] doc-mystery.livejournal.com
Yeah, we used it to practice Reach for the Top back in Grade 13 using Trivial Pursuits That and the art cards from an old game called Masterpiece.

When days were slow and our classes fractious, our HS teachers in Physics and Chemistry would also break out a game and divide the room into sections and play off each other.

::B::

Date: 2008-04-01 13:26 (UTC)
mylescorcoran: (Default)
From: [personal profile] mylescorcoran
I suspect our copy was a UK edition from a bit later. Still had an unreasonable number of questions to which the answers was Max Schmeling, however.

Date: 2008-04-01 14:05 (UTC)
From: [identity profile] doc-lemming.livejournal.com
I have fond memories of Bowrings when TP first came out. I used to hang out there because I knew most of the staff and they introduced me to this game...

And I have a colour deficiency too, and there are some games where I just don't know what the designers were thinking. I mean, on the current edition of Swap people with regular sight can't determine certain colours, let alone me....

Date: 2008-04-01 18:53 (UTC)
From: [identity profile] viktor-haag.livejournal.com
There are lots of boardgames in my collection with some really unfortunate colour and board design choices. I think at least half of those are caused not necessarily by designer intention, but because of production screw-ups with the printers (like getting your cards done by one printer, and your boards by another, and not having the colours match up: hello, I'm looking at you Liberté...)

Date: 2008-04-02 12:57 (UTC)
From: [identity profile] stak.livejournal.com
old board games seem to be coming back to life on facebook (see scrabulous lawsuit). maybe trivial pursuit will rise again...

Date: 2008-04-02 14:45 (UTC)
From: [identity profile] viktor-haag.livejournal.com
::shudder:: saints preserve us.

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