So, I was jazzed enough by
Spirit of the Century, a
new pulp-age rolegame, that I thought I would try to actually play it (this may seem like a silly statement, but I probably have actually played less than a fifth of the rolegames that I have purchased over the years; partly the reason I don't really buy them any more). In fact, I was impressed enough by
reading the game's rules, that I thought, "Hey! These rules would seem to be good for
any kind of heroic action game, not just a pulp-genre game!".
So, starting this week, my regular Friday group (finally back together after a long absence) will be easing into the pool, with a game that's roughly inspired by Hellboy and BPRD -- strange heroes bump back against the things that go bump in the night!
And, I've also set up an irregular Sunday group (featuring
pyat,
doc_mystery, and
thebitterguy in an effort to expand my gaming horizons. Once we managed to settle on a schedule that
seemed to work for everyone, we then settled on what to play -- in the end, it's going to be a sort of a face-off between
Spirit of the Century and
Traveller (the Classic kind, of course).
Here's the four "campaign seedlings" I presented to the players. They chose the first one on the list.
Operation Atlantis! Clarence K Clapton, III, eccentric billionaire and media baron has financed the construction of a massive submarine, named The Leviathan, and seeks a crew. His purpose? To find the fabled lost city of Atlantis, gateway to the Hollow Earth!
Gotham Knights! Dr Thomas Wayne was a happy and successful doctor until one night tragedy struck! A street robbery resulted in the death of Wayne's wife and young son, leaving Thomas alive and permanently crippled. Now Thomas has created the Wayne Academy as a cover for his youthful group of vigilantes with special talents, hand-picked by the good Doctor to Investigate Mystery And Fight Crime!
Starship Odyssey! A group of brave astronauts are chosen to test The Odyssey Project, a new SpaceCorp Star Ship with their ground breaking Better-Than-Light drive! The BTL drive will open up new horizons for mankind and bring us beyond the bounds of our solar system, to the stars!
They Day They Came Back! Somewhere in the Florida everglades works Richard Mendelman, a brilliant scientist, assistated by a crew of able assistants, funded by a top secret government research dollars. Some time last week, his research station went radio-silent, and his government minders decided it was time to send in a top-flight team to investigate. Your briefing has been maddeningly ambiguous on certain points, but on one point your are clear: you must travel to the research base, ascertain the status of the Dr Mendelman and the project, and report back to your superiors. Sounds like a walk in the park.
Discerning readers will remark that at least one of these is a shamelessly ripped off notion. But I do much better with riffs than
sui generis notions anyway.
Which of these would
you like to use as a starting point for
your upcoming
Spirit of the Century game? What, you're not playing it? Well, you should give it a try...