Why 4e is a bridge
Sep. 2nd, 2008 08:58After starting to fiddle with the translation that will be needed to move the Monday Night Group over to 4e, I'm becoming swiftly convinced that 4e is a bridge for two big reasons: (a) it's fun to play, and (b) they've finally offered a set of rules that make things easy to piece together balanced sets of scenes in a clear and swift manner. I still haven't really figured out how exactly 3.5e constructs scenes; by contrast, building scenes with the new rules is easy, adjusting and tailoring foes appears to be easy. The proof will be, of course, when these notes get put into play in a month or so, but from my point of view, point (b) goes a heck of a long way and helps explain why everyone seems to be taking to the new edition like ducks to water.