viktor_haag: (Default)
A book I just ordered from DriveThruRPG came with a small manufacturer's defect. A bit of bindery glue splotched onto a page, and it caused the paper to tear away between that page and the facing page.

DTRPG's customer service to rectify this situation was awesome (prompt, professional, and resolved the situation to my satisfaction), and I publicly commend them for it. As a result of this service experience, I will certainly be giving them future patronage.
viktor_haag: (Default)
A book I just ordered from DriveThruRPG came with a small manufacturer's defect. A bit of bindery glue splotched onto a page, and it caused the paper to tear away between that page and the facing page.

DTRPG's customer service to rectify this situation was awesome (prompt, professional, and resolved the situation to my satisfaction), and I publicly commend them for it. As a result of this service experience, I will certainly be giving them future patronage.
viktor_haag: (Default)
According to WizKid's blog, Topps (which I suppose owns WizKids), has announced that effective today, WizKids will cease operations and all product lines will be discontinued.

I'm sorry for all you clix fans, but I suspect that there's lots of stuff in the channel you can soak up for months to come.

Something this relatively large leads one to immediately wonder: how safe is Wizards of the Coast? (Presumably, given the apparent, and perhaps unexpected, popularity of 4e, they're safer than they'd have been had they not had their 4e oars in the water.)

ed. Also, to be fair, I should say I yoinked this news from [livejournal.com profile] bruceb. Given his connections, his posting might well accrue more interesting comments on this situation than mine.
viktor_haag: (Default)
According to WizKid's blog, Topps (which I suppose owns WizKids), has announced that effective today, WizKids will cease operations and all product lines will be discontinued.

I'm sorry for all you clix fans, but I suspect that there's lots of stuff in the channel you can soak up for months to come.

Something this relatively large leads one to immediately wonder: how safe is Wizards of the Coast? (Presumably, given the apparent, and perhaps unexpected, popularity of 4e, they're safer than they'd have been had they not had their 4e oars in the water.)

ed. Also, to be fair, I should say I yoinked this news from [livejournal.com profile] bruceb. Given his connections, his posting might well accrue more interesting comments on this situation than mine.
viktor_haag: (Default)
For the past few days, I've been monkeying around with graphviz, a suite of graph modelling tools. I stumbled across them (again) when I was installing a graphviz plug-in for the wiki I'm building, and I thought it would be good at this point to get a better handle on how the modelling tools actually work. The answer is that they work quite nicely, thank-you very much.

Soon, I'm going to be starting to play through Paizo's Pathfinder adventure path series, and since the first arc starts out in a town that's supposed to act as a home-base for the players for some time, I thought it would be useful to have a sort of relationship map (not purist) to help myself through the first half of the series. I figured that the graphviz tools could help me build this map without much hassle. Learning the DOT description language understood by the tools was not difficult at all, and after a day or two, I have a complete catalogue of the town inhabitants described in the first instalment of the series.

The relationships are sufficiently complex to cause one of graphviz's layout algorithms to throw up all over itself, but I was able to get useful diagrams from two others (neato and twopi).

Click through to see the graphs )

I recommend anyone wanting to build relationship maps for games use these tools, especially if you want to maintain your maps over a stretch of playing time to document the changing structure play (since the source language is just a text file, you can use a simple version control utility to catalog all the changes to the maps over time).
viktor_haag: (Default)
For the past few days, I've been monkeying around with graphviz, a suite of graph modelling tools. I stumbled across them (again) when I was installing a graphviz plug-in for the wiki I'm building, and I thought it would be good at this point to get a better handle on how the modelling tools actually work. The answer is that they work quite nicely, thank-you very much.

Soon, I'm going to be starting to play through Paizo's Pathfinder adventure path series, and since the first arc starts out in a town that's supposed to act as a home-base for the players for some time, I thought it would be useful to have a sort of relationship map (not purist) to help myself through the first half of the series. I figured that the graphviz tools could help me build this map without much hassle. Learning the DOT description language understood by the tools was not difficult at all, and after a day or two, I have a complete catalogue of the town inhabitants described in the first instalment of the series.

The relationships are sufficiently complex to cause one of graphviz's layout algorithms to throw up all over itself, but I was able to get useful diagrams from two others (neato and twopi).

Click through to see the graphs )

I recommend anyone wanting to build relationship maps for games use these tools, especially if you want to maintain your maps over a stretch of playing time to document the changing structure play (since the source language is just a text file, you can use a simple version control utility to catalog all the changes to the maps over time).
viktor_haag: (Default)
Apparently, Tim Duncan is a DnD fan and a vid-gamer; wow. Who's the most famous person you know of who's a geek?
viktor_haag: (Default)
Apparently, Tim Duncan is a DnD fan and a vid-gamer; wow. Who's the most famous person you know of who's a geek?

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